Saturday, December 14, 2002

Wired 11.01: The Unreal Estate Boom

Castle $2,053

Not long ago, a 43-year-old Wonder Bread deliveryman named John Dugger logged on to eBay and, as people sometimes do these days, bought himself a house. Not a shabby one, either. Nine rooms, three stories, rooftop patio, walls of solid stonework - it wasn't quite a castle, but it put to shame the modest redbrick ranch house Dugger came home to every weeknight after a long day stocking the supermarket shelves of Stillwater, Oklahoma. Excellent location, too; nestled at the foot of a quiet coastal hillside, the house was just a hike away from a quaint seaside village and a quick commute from two bustling cosmopolitan cities. It was perfect, in short, except for one detail: The house was imaginary.

Equally unreal were the grounds the house stood on, the ocean it overlooked, the neighboring cities, and just about everything else associated with it - except Dugger himself, the man he bought it from, and the money he shelled out. At $750, Dugger's winning bid on the property set him back more than a week's wages and was, on the face of it, an astonishing amount for what he actually bought: one very small piece of Britannia, the fantasy world in which the networked role-playing game Ultima Online unfolds.

The 79th Richest Nation on Earth doesn't exist. The population is 225,000, the hourly wage $3.42. Welcome to virtual paradise, where a carpenter can live in the castle of his dreams - if he doesn't mind an 80-hour workweek double-clicking pig iron and hoarding digital dung.

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